Major updates
During this week we made several improvements, which can be generalised by the following steps:
- Movement
- Merged level_design brach with movement branch
- Timer and main screen
Regarding movement, we implemented a random movement algorithm on the dog's and teacher's script, which makes them walk completely randomly across the whole game.
By merging the two branches mentioned above, we created a prototype with a different design, were we have a security guard that detects the player when inside a cone of red light, and the main character can morph into a pot. When morphed and standing still, the player avoids detection even when inside the red cone.
The last topic is pretty straight-forward. We added a purple main screen with a big play button which, when pressed, starts the main game and a timer to count the amount of seconds that the player requires to complete the level.
Here are some pictures to illustrate the advances:
Morph
A prop hunt experience for 1
Status | Prototype |
Authors | ggaspar1998, MartimBello, rafaelmcandeias, eliassol |
Genre | Puzzle |
Tags | 2D, Godot, Pixel Art, Singleplayer |
More posts
- MODJO and final reportJun 23, 2023
- Trailer and MOJOJun 22, 2023
- MOJO and Gameplay videoJun 22, 2023
- Major new featuresJun 18, 2023
- Pathfinding for the dogJun 14, 2023
- Planification and bug fixingJun 09, 2023
- Started developing new morphing featuresJun 09, 2023
- Level DesignJun 07, 2023
- 1st post Gonçalo GasparJun 06, 2023
- Main Screen and TimerJun 02, 2023
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