Started developing new morphing features


This week we have started to think out new features of morphing to add to the game. From feedback we received we have tried to start developing a map that makes the player feel that the morphing is the main feature of the game, and not necessary hide and seek. 

1. We want to implement zones where if you are morphed as an object that dont fit in the zone, the player will get caught.

2. We want to implement a time-limit to the morphing, to the player would need to time when to morph.

3. We want to implement props such as keys to force the player to enter some areas to pick up objects to get to the end.

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