Started developing new morphing features
Morph » Devlog
This week we have started to think out new features of morphing to add to the game. From feedback we received we have tried to start developing a map that makes the player feel that the morphing is the main feature of the game, and not necessary hide and seek.
1. We want to implement zones where if you are morphed as an object that dont fit in the zone, the player will get caught.
2. We want to implement a time-limit to the morphing, to the player would need to time when to morph.
3. We want to implement props such as keys to force the player to enter some areas to pick up objects to get to the end.
Morph
A prop hunt experience for 1
Status | Prototype |
Authors | ggaspar1998, MartimBello, rafaelmcandeias, eliassol |
Genre | Puzzle |
Tags | 2D, Godot, Pixel Art, Singleplayer |
More posts
- MODJO and final reportJun 23, 2023
- Trailer and MOJOJun 22, 2023
- MOJO and Gameplay videoJun 22, 2023
- Major new featuresJun 18, 2023
- Pathfinding for the dogJun 14, 2023
- Planification and bug fixingJun 09, 2023
- Level DesignJun 07, 2023
- 1st post Gonçalo GasparJun 06, 2023
- Main Screen and TimerJun 02, 2023
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