Planification and bug fixing
Morph » Devlog
Last week we presented our prototype, which surely had all the crucial implementations for the game. However, this week we received the teacher's feedback, which stated that it lacked on morphing, and had "to much hide and seek".
Therefore, throughout the past days, our team was tasked to solve the remaining bugs, redesign the level, and more importantly, introduce new features to enhance the morphing experience .
To do so, we came up with the following ideas:
- The morphing skill will serve of no use when the player is transformed into something that does not belong to the room where he is located.
- The player has a time limit for being in a morphing state.
- A new level, with 4 different rooms and corridors that connect them. It contains an office, a main room, a power room and a fountain room.
- Add puzzle solving experience by including necessary tasks to pass the level. (elevator needs power -> turn power on; elevator only opens with a keycard -> find key card in the map).
Here is a picture of the idea for the level :
Morph
A prop hunt experience for 1
Status | Prototype |
Authors | ggaspar1998, MartimBello, rafaelmcandeias, eliassol |
Genre | Puzzle |
Tags | 2D, Godot, Pixel Art, Singleplayer |
More posts
- MODJO and final reportJun 23, 2023
- Trailer and MOJOJun 22, 2023
- MOJO and Gameplay videoJun 22, 2023
- Major new featuresJun 18, 2023
- Pathfinding for the dogJun 14, 2023
- Started developing new morphing featuresJun 09, 2023
- Level DesignJun 07, 2023
- 1st post Gonçalo GasparJun 06, 2023
- Main Screen and TimerJun 02, 2023
Comments
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A very interesting switch! I’d love to try it out!