Movement


Last week and this week was focused on adding movement to the characters. However, even though the implementations are made, I still managed to have many bugs.

What I intended was to give the main character a wasd normal movement, but when pressed shift, he would start running. The character has animations only for left and right, running or walking. At the moment, he can walk correctly to left and right, and its idle animation is also running. However, the up and down, that should play the last animation, stops the animation at all.

Additionally, I discovered an alternative character for the previously intended security guard, which suits the game.

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