Dynamic lighting, and wall colliders finished
Morph » Devlog
A simple level is designed. This one follows a simple spiral pattern where the goal is to reach the center. The level currently consist of wall with colliders and y-sorting. The player has a weak light source to be able to cast shadows. Now we need to add objects, guards, and game mechanics to make a complete level.
Morph
A prop hunt experience for 1
Status | Prototype |
Authors | ggaspar1998, MartimBello, rafaelmcandeias, eliassol |
Genre | Puzzle |
Tags | 2D, Godot, Pixel Art, Singleplayer |
More posts
- MODJO and final reportJun 23, 2023
- Trailer and MOJOJun 22, 2023
- MOJO and Gameplay videoJun 22, 2023
- Major new featuresJun 18, 2023
- Pathfinding for the dogJun 14, 2023
- Planification and bug fixingJun 09, 2023
- Started developing new morphing featuresJun 09, 2023
- Level DesignJun 07, 2023
- 1st post Gonçalo GasparJun 06, 2023
- Main Screen and TimerJun 02, 2023
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