Tilemap and player example in GODOT


Today a basic tileset is made in GODOT, together with a player with simple walk and idle animation. Started exploring collisions with walls, and using different level-layers. The design and colours have inspiration from IST South tower. Dynamic lighting can be added to make the map more "alive" with shadows etc. ,but it is not a priority. 

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Are you using a pre-made tileset or did you make your own?