Tilemap and player example in GODOT
Morph » Devlog
Today a basic tileset is made in GODOT, together with a player with simple walk and idle animation. Started exploring collisions with walls, and using different level-layers. The design and colours have inspiration from IST South tower. Dynamic lighting can be added to make the map more "alive" with shadows etc. ,but it is not a priority.
Morph
A prop hunt experience for 1
Status | Prototype |
Authors | ggaspar1998, MartimBello, rafaelmcandeias, eliassol |
Genre | Puzzle |
Tags | 2D, Godot, Pixel Art, Singleplayer |
More posts
- MODJO and final reportJun 23, 2023
- Trailer and MOJOJun 22, 2023
- MOJO and Gameplay videoJun 22, 2023
- Major new featuresJun 18, 2023
- Pathfinding for the dogJun 14, 2023
- Planification and bug fixingJun 09, 2023
- Started developing new morphing featuresJun 09, 2023
- Level DesignJun 07, 2023
- 1st post Gonçalo GasparJun 06, 2023
- Main Screen and TimerJun 02, 2023
Comments
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Are you using a pre-made tileset or did you make your own?